Feedback magnitude dissociates in-game prosocial behavioral acquisition from real-world transfer: A computational reinforcement learning analysis
2026 · Current Psychology, 45(17), Article 1479.
Reward and punishment shape learning during play. Behavioral experiments test how this learning transfers to attention and social choices outside the game; reinforcement learning models distinguish changes in learning rate from changes in decision consistency.
2026 · Current Psychology, 45(17), Article 1479.
2025 · Social Science Computer Review, 43(4), 872-887.
2022 · Computers in Human Behavior, 137, Article 107441.
Gameplay engages attention and cognitive control. Behavioral tasks and computational models examine how these processes relate to later behavior, including changes in inhibition, cognitive demand, and risk-biased decisions.
2024 · Behavioral Sciences, 14(8), Article 699.
2023 · JMIR Serious Games, 11, Article e48317.
2021 · International Journal of Environmental Research and Public Health, 18(13), Article 6884.
2022 · Quarterly Journal of Experimental Psychology, 75(1), 43-52.
Social behavior & well-being
Experiments, longitudinal data, and network analysis examine the links between digital experiences, prosocial behavior, aggression, and mental health.
Short-term exposure to aggressive card game: Releasing emotion without escalating post-game aggression
2025 · Frontiers in Psychology, 16, Article 1505360.
Associations between cyberbullying victimization, inhibitory control, neural activation of error processing, and mental health problems in adolescents: A retrospective longitudinal study using the Adolescent Brain Cognitive Development data
2026 · Journal of Medical Internet Research, 28, Article e75126.
Screen media use affects subcortical structures, resting-state functional connectivity, and mental health problems in early adolescence
2023 · Brain Sciences, 13, Article 1452.
Lower severity, denser network: Profile-specific symptom architecture in adolescent internalizing and externalizing problems
2026 · Behavioral Sciences, 16(9), Article 1643.